![]() You can buy and sell items or repair them – there’s always someone handy enough to provide you the service. Along the way, you pick up a number of articles ranging from gold and gems to weapons and wands. Naturally, the completion of the quests involves a fair deal of warfare with the powers of darkness and their representatives (demons, skeletons, undead, corrupted rogues, mutant bugs - you name it, Blizzard put it in the game). No point attempting to memorize locations and routes out here. Therefore, every new game throws up its own combinations and permutations of monsters and items. Just as in the original, all the maps, items, and monsters are randomized. All one really needs to wage war against the forces of evil are a few mouse clicks, although the keyboard can be handy at times. Playing the game remains as simple and intuitive as ever. There are three CDs, four separate theatres of action (or Acts in Diablospeak), five different characters, thousands of demons, loads of missions and literally dozens of hours of gameplay stacked in here. The first thing that hits you about the game is its sheer size. With Diablo being just that, Blizzard clearly had their hands full when they decided to launch a follow-up in 2000.Īnd to be fair to them, they haven’t done a bad job of it. Sequels are a tricky business, not least when the predecessor has been a staggering success.
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